I'm interested in how we might take lessons from game design in creating more engaging, usable, learnable enterprise software.
Simplifying games to train solution layering
Strategy games can teach mental models
Gaming-inspired 'ghosts' can assist with learning software
Games that provide clear feedback are easier to play
External references:
Princess Rescuing Applications
Config 2024: Serious play (Andy Allen, Software Designer, !Boring) | Figma